Book Image

Deep Reinforcement Learning Hands-On - Second Edition

By : Maxim Lapan
5 (2)
Book Image

Deep Reinforcement Learning Hands-On - Second Edition

5 (2)
By: Maxim Lapan

Overview of this book

Deep Reinforcement Learning Hands-On, Second Edition is an updated and expanded version of the bestselling guide to the very latest reinforcement learning (RL) tools and techniques. It provides you with an introduction to the fundamentals of RL, along with the hands-on ability to code intelligent learning agents to perform a range of practical tasks. With six new chapters devoted to a variety of up-to-the-minute developments in RL, including discrete optimization (solving the Rubik's Cube), multi-agent methods, Microsoft's TextWorld environment, advanced exploration techniques, and more, you will come away from this book with a deep understanding of the latest innovations in this emerging field. In addition, you will gain actionable insights into such topic areas as deep Q-networks, policy gradient methods, continuous control problems, and highly scalable, non-gradient methods. You will also discover how to build a real hardware robot trained with RL for less than $100 and solve the Pong environment in just 30 minutes of training using step-by-step code optimization. In short, Deep Reinforcement Learning Hands-On, Second Edition, is your companion to navigating the exciting complexities of RL as it helps you attain experience and knowledge through real-world examples.
Table of Contents (28 chapters)
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The theoretical foundations of RL

In this section, I will introduce you to the mathematical representation and notation of the formalisms (reward, agent, actions, observations, and environment) that we just discussed. Then, using this as a knowledge base, we will explore the second-order notions of the RL language, including state, episode, history, value, and gain, which will be used repeatedly to describe different methods later in the book.

Markov decision processes

Before that, we will cover Markov decision processes (MDPs), which will be described like a Russian matryoshka doll: we will start from the simplest case of a Markov process (MP), then extend that with rewards, which will turn it into a Markov reward process. Then, we will put this idea into an extra envelope by adding actions, which will lead us to an MDP.

MPs and MDPs are widely used in computer science and other engineering fields. So, reading this chapter will be useful for you not only for RL contexts,...