Book Image

Deep Reinforcement Learning Hands-On - Second Edition

By : Maxim Lapan
5 (2)
Book Image

Deep Reinforcement Learning Hands-On - Second Edition

5 (2)
By: Maxim Lapan

Overview of this book

Deep Reinforcement Learning Hands-On, Second Edition is an updated and expanded version of the bestselling guide to the very latest reinforcement learning (RL) tools and techniques. It provides you with an introduction to the fundamentals of RL, along with the hands-on ability to code intelligent learning agents to perform a range of practical tasks. With six new chapters devoted to a variety of up-to-the-minute developments in RL, including discrete optimization (solving the Rubik's Cube), multi-agent methods, Microsoft's TextWorld environment, advanced exploration techniques, and more, you will come away from this book with a deep understanding of the latest innovations in this emerging field. In addition, you will gain actionable insights into such topic areas as deep Q-networks, policy gradient methods, continuous control problems, and highly scalable, non-gradient methods. You will also discover how to build a real hardware robot trained with RL for less than $100 and solve the Pong environment in just 30 minutes of training using step-by-step code optimization. In short, Deep Reinforcement Learning Hands-On, Second Edition, is your companion to navigating the exciting complexities of RL as it helps you attain experience and knowledge through real-world examples.
Table of Contents (28 chapters)
26
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27
Index

Web navigation

When the web was invented, it started as several text-only web pages interconnected by hyperlinks. If you're curious, here is the home of the first web page: http://info.cern.ch/, with text and links. The only thing you can do is read the text and click on links to go between pages.

Several years later, in 1995, the Internet Engineering Task Force (IETF) published the HTML 2.0 specification, which had a lot of extensions to the original version invented by Tim Berners-Lee. Among these extensions were forms and form elements that allowed web page authors to add activity to their websites. Users could enter and change text, toggle checkboxes, select drop-down lists, and push buttons. The set of controls was similar to a minimalistic set of graphical user interface (GUI) application controls. The difference was that this happened inside the browser's window, and both the data and user interface (UI) controls that users interacted with were defined by the server...