Book Image

Deep Reinforcement Learning Hands-On - Second Edition

By : Maxim Lapan
5 (2)
Book Image

Deep Reinforcement Learning Hands-On - Second Edition

5 (2)
By: Maxim Lapan

Overview of this book

Deep Reinforcement Learning Hands-On, Second Edition is an updated and expanded version of the bestselling guide to the very latest reinforcement learning (RL) tools and techniques. It provides you with an introduction to the fundamentals of RL, along with the hands-on ability to code intelligent learning agents to perform a range of practical tasks. With six new chapters devoted to a variety of up-to-the-minute developments in RL, including discrete optimization (solving the Rubik's Cube), multi-agent methods, Microsoft's TextWorld environment, advanced exploration techniques, and more, you will come away from this book with a deep understanding of the latest innovations in this emerging field. In addition, you will gain actionable insights into such topic areas as deep Q-networks, policy gradient methods, continuous control problems, and highly scalable, non-gradient methods. You will also discover how to build a real hardware robot trained with RL for less than $100 and solve the Pong environment in just 30 minutes of training using step-by-step code optimization. In short, Deep Reinforcement Learning Hands-On, Second Edition, is your companion to navigating the exciting complexities of RL as it helps you attain experience and knowledge through real-world examples.
Table of Contents (28 chapters)
26
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27
Index

RL's reputation

The perception of deep RL is that it is a tool to be used mostly for game playing. This is not surprising given the fact that, historically, the first success in the field was achieved on the Atari game suite by DeepMind in 2015 (https://deepmind.com/research/dqn/). The Atari benchmark suite (https://github.com/mgbellemare/Arcade-Learning-Environment) turned out to be very successful for RL problems and, even now, lots of research papers use it to demonstrate the efficiency of their methods. As the RL field progresses, the classic 53 Atari games continue to become less and less challenging (at the time of writing, almost all the games have been solved with superhuman accuracy) and researchers are turning to more complex games, like StarCraft and Dota 2.

This perception, which is especially prevalent in the media, is something that I've tried to counterbalance in this book by accompanying Atari games with examples from other domains, including stock trading...