Book Image

Deep Reinforcement Learning Hands-On - Second Edition

By : Maxim Lapan
5 (2)
Book Image

Deep Reinforcement Learning Hands-On - Second Edition

5 (2)
By: Maxim Lapan

Overview of this book

Deep Reinforcement Learning Hands-On, Second Edition is an updated and expanded version of the bestselling guide to the very latest reinforcement learning (RL) tools and techniques. It provides you with an introduction to the fundamentals of RL, along with the hands-on ability to code intelligent learning agents to perform a range of practical tasks. With six new chapters devoted to a variety of up-to-the-minute developments in RL, including discrete optimization (solving the Rubik's Cube), multi-agent methods, Microsoft's TextWorld environment, advanced exploration techniques, and more, you will come away from this book with a deep understanding of the latest innovations in this emerging field. In addition, you will gain actionable insights into such topic areas as deep Q-networks, policy gradient methods, continuous control problems, and highly scalable, non-gradient methods. You will also discover how to build a real hardware robot trained with RL for less than $100 and solve the Pong environment in just 30 minutes of training using step-by-step code optimization. In short, Deep Reinforcement Learning Hands-On, Second Edition, is your companion to navigating the exciting complexities of RL as it helps you attain experience and knowledge through real-world examples.
Table of Contents (28 chapters)
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The taxonomy of RL methods

The cross-entropy method falls into the model-free and policy-based category of methods. These notions are new, so let's spend some time exploring them. All the methods in RL can be classified into various aspects:

  • Model-free or model-based
  • Value-based or policy-based
  • On-policy or off-policy

There are other ways that you can taxonomize RL methods, but, for now, we are interested in the preceding three. Let's define them, as your problem specifics can influence your decision on a particular method.

The term "model-free" means that the method doesn't build a model of the environment or reward; it just directly connects observations to actions (or values that are related to actions). In other words, the agent takes current observations and does some computations on them, and the result is the action that it should take. In contrast, model-based methods try to predict what the next observation and/or reward will...