Book Image

Deep Reinforcement Learning Hands-On - Second Edition

By : Maxim Lapan
5 (2)
Book Image

Deep Reinforcement Learning Hands-On - Second Edition

5 (2)
By: Maxim Lapan

Overview of this book

Deep Reinforcement Learning Hands-On, Second Edition is an updated and expanded version of the bestselling guide to the very latest reinforcement learning (RL) tools and techniques. It provides you with an introduction to the fundamentals of RL, along with the hands-on ability to code intelligent learning agents to perform a range of practical tasks. With six new chapters devoted to a variety of up-to-the-minute developments in RL, including discrete optimization (solving the Rubik's Cube), multi-agent methods, Microsoft's TextWorld environment, advanced exploration techniques, and more, you will come away from this book with a deep understanding of the latest innovations in this emerging field. In addition, you will gain actionable insights into such topic areas as deep Q-networks, policy gradient methods, continuous control problems, and highly scalable, non-gradient methods. You will also discover how to build a real hardware robot trained with RL for less than $100 and solve the Pong environment in just 30 minutes of training using step-by-step code optimization. In short, Deep Reinforcement Learning Hands-On, Second Edition, is your companion to navigating the exciting complexities of RL as it helps you attain experience and knowledge through real-world examples.
Table of Contents (28 chapters)
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Index

The cross-entropy method in practice

The cross-entropy method's description is split into two unequal parts: practical and theoretical. The practical part is intuitive in its nature, while the theoretical explanation of why the cross-entropy method works, and what's happening, is more sophisticated.

You may remember that the central and trickiest thing in RL is the agent, which is trying to accumulate as much total reward as possible by communicating with the environment. In practice, we follow a common machine learning (ML) approach and replace all of the complications of the agent with some kind of nonlinear trainable function, which maps the agent's input (observations from the environment) to some output. The details of the output that this function produces may depend on a particular method or a family of methods, as described in the previous section (such as value-based versus policy-based methods). As our cross-entropy method is policy-based, our nonlinear...