Book Image

Artificial Intelligence with Python - Second Edition

By : Alberto Artasanchez, Prateek Joshi
Book Image

Artificial Intelligence with Python - Second Edition

By: Alberto Artasanchez, Prateek Joshi

Overview of this book

Artificial Intelligence with Python, Second Edition is an updated and expanded version of the bestselling guide to artificial intelligence using the latest version of Python 3.x. Not only does it provide you an introduction to artificial intelligence, this new edition goes further by giving you the tools you need to explore the amazing world of intelligent apps and create your own applications. This edition also includes seven new chapters on more advanced concepts of Artificial Intelligence, including fundamental use cases of AI; machine learning data pipelines; feature selection and feature engineering; AI on the cloud; the basics of chatbots; RNNs and DL models; and AI and Big Data. Finally, this new edition explores various real-world scenarios and teaches you how to apply relevant AI algorithms to a wide swath of problems, starting with the most basic AI concepts and progressively building from there to solve more difficult challenges so that by the end, you will have gained a solid understanding of, and when best to use, these many artificial intelligence techniques.
Table of Contents (26 chapters)
24
Other Books You May Enjoy
25
Index

Building a bot to play Last Coin Standing

In this game, there is a pile of coins and each player takes turns to take a number of coins from the pile. There is a lower and an upper bound on the number of coins that can be taken from the pile. The goal of the game is to avoid taking the last coin in the pile. This recipe is a variant of the Game of Bones recipe given in the easyAI library. Let's see how to build a game where the computer can play against the user.

Create a new Python file and import the following packages:

from easyAI import TwoPlayersGame, id_solve, Human_Player, AI_Player
from easyAI.AI import TT

Create a class to handle all the operations of the game. The code inherits from the base class TwoPlayersGame available in the easyAI library. There are a couple of parameters that must be defined for the code to function properly. The first one is the players variable. The player object will be discussed later. Create the class using the following...