Book Image

Mastering OpenCV with Practical Computer Vision Projects

Book Image

Mastering OpenCV with Practical Computer Vision Projects

Overview of this book

Computer Vision is fast becoming an important technology and is used in Mars robots, national security systems, automated factories, driver-less cars, and medical image analysis to new forms of human-computer interaction. OpenCV is the most common library for computer vision, providing hundreds of complex and fast algorithms. But it has a steep learning curve and limited in-depth tutorials.Mastering OpenCV with Practical Computer Vision Projects is the perfect book for developers with just basic OpenCV skills who want to try practical computer vision projects, as well as the seasoned OpenCV experts who want to add more Computer Vision topics to their skill set or gain more experience with OpenCV's new C++ interface before migrating from the C API to the C++ API.Each chapter is a separate project including the necessary background knowledge, so try them all one-by-one or jump straight to the projects you're most interested in.Create working prototypes from this book including real-time mobile apps, Augmented Reality, 3D shape from video, or track faces & eyes, fluid wall using Kinect, number plate recognition and so on. Mastering OpenCV with Practical Computer Vision Projects gives you rapid training in nine computer vision areas with useful projects.
Table of Contents (15 chapters)
Mastering OpenCV with Practical Computer Vision Projects
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Model Instantiation – playing with the Active Appearance Model


An interesting aspect of AAMs is their ability to easily interpolate the model that we trained our images on. We can get used to their amazing representational power through the adjustment of a couple of shape or model parameters. As we vary shape parameters, the destination of our warp changes according to the trained shape data. On the other hand, while appearance parameters are modified, the texture on the base shape is modified. Our warp transforms will take every triangle from the base shape to the modified destination shape so we can synthesize a closed mouth on top of an open mouth, as shown in the following screenshot:

This preceding screenshot shows a synthesized closed mouth obtained through active appearance model instantiation on top of another image. It shows how one could combine a smiling mouth with an admired face, extrapolating the trained images.

The preceding screenshot was obtained by changing only three parameters...