Book Image

Building a Game with Unity and Blender

Book Image

Building a Game with Unity and Blender

Overview of this book

In the wake of the indie game development scene, game development tools are no longer luxury items costing up to millions of dollars but are now affordable by smaller teams or even individual developers. Among these cutting-edge applications, Blender and Unity stand out from the crowd as a powerful combination that allows small-to-no budget indie developers or hobbyists alike to develop games that they have always dreamt of creating. Starting from the beginning, this book will cover designing the game concept, constructing the gameplay, creating the characters and environment, implementing game logic and basic artificial intelligence, and finally deploying the game for others to play. By sequentially working through the steps in each chapter, you will quickly master the skills required to develop your dream game from scratch.
Table of Contents (16 chapters)
Building a Game with Unity and Blender
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

What is character rigging?


Rigging is the process of creating a custom-sized skeleton (which we refer as an armature), which will later be bidden into the character model through a process named skinning, to make its body parts movable. In AAA quality games, character rigs often contain more than just bones. For example, controllers are parented to groups of bones in order to animate them more easily, without directly touching the bones, but at the cost of spending more time in setting up the controllers.

Sometimes, constraint modifiers are also used when building a complex rig. However, such advanced features are not supported by all game engines. Therefore, game artists have to be really sure that their game engine supports these features before using them on their art assets.

Note

Unity Engine does not import constraint modifiers from 3D modeling software. Therefore, it's not advisable to use constraints in your character rigs. If you do, however, you are required to bake the animation before...