First Person Camera
As gameplay moved into the Z-axis, game creators explored more cinematic camera views. Although a few games in the 1970s featured a first person camera, it wasn’t until Wolfenstein 3D (Apogee Software, 1992) and its successor, Doom (id Software, 1993), that the camera view became popularized. The camera is used in a variety of game genres, from racing to platform; it became most associated with the first person shooter.
Despite the popularity of the first person camera, it’s hard to discern whether it is really the best camera for gameplay. Here’s a quick comparison of the pros and cons of the first person camera:
Advantages |
Disadvantages |
Aiming weapons is easier. |
Gauging jump and movement distance is hard. |
Players view their characters as “self,” allowing for greater immersion in game world. |
Players can’t see their characters and can lose emotional connection. |
Creating atmospheric situations (like horror... |