Multiple-Player Cameras
Keeping a camera on a player is tricky enough but what if you have more than one player? I have seen many a game designer go mad trying to determine a workable camera scheme for multiple players. Fortunately, I have done all the hard work for you and will save you a trip to a padded cell.
- Split screen—GoldenEye 007 (Nintendo, 1997) had a great four-player split screen mode that worked pretty well as long as you didn’t expect to make out any detail on the screen. War of the Monsters (SCEA, 2003) used a split screen that engaged only when the two combatants were far enough away from each other to trigger it. Now, in the age of giant plasma screens, split screen works better because each player can actually see what is going on.
- Zooming screen—LittleBigPlanet zooms out whenever there is more than one character on-screen. If any of the characters get off-screen, they use an arrow to keep track of the player’s location. If they stay off...