You’ve Got the Touch
While joysticks are great, we humans come with our own controllers—ten of them in fact! Fingers are great stand-ins for anything a game designer can imagine … a sword, a slingshot, a gun sight, a laser pointer, a joystick, or even a finger! Since the explosion of touchscreen gaming on mobile devices, understanding how to create simple and responsive controls is more important than ever before. But before you start designing your touchscreen game, you really should learn what a finger can do!
- A tap is a quick press used to make a selection or make a character perform an action, shoot a weapon, or quickly place an item.
- A double tap can be used to verify a selection, open and close selection windows, or indicate a direction for a character to move.
- A timed tap requires the player to tap in time with the gameplay—like you would find in a rhythm game.
- More complex or random sequences require staccato pokes. You can also use them for moments...