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Book Overview & Buying
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Table Of Contents
Level Up! The Guide to Great Video Game Design - Second Edition
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While looking at the preceding beat chart, I noticed several different gameplay systems: platforming, shooting, driving, and stealth. These different systems add diversity to a game, but when it comes to creating them, they have nothing to do with each other. One of the most important design decisions you can make is how and when to re-use gameplay systems over the course of the game.
If you use a game system fewer than three times over the course of a game, it’s not worth having. This doesn’t mean that you need to have the same gameplay section over and over again. Instead, you can be smart with your art assets and repurpose them.
For example, a vehicle system can support a jeep, a hatchback, and a sedan. Creating the vehicle system costs more time and money than building the three different cars does. But remember, you can stretch your recycling only so far: the same system you use for your cars can’t support a hovercraft or motorcycle. Although...
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