The Gary Gygax13Memorial Mapping Section
There are many ways to start building level maps. The designers of the original Metal Gear built their levels out of LEGO blocks. Many developers do rapid-level prototyping in 3-D tools like Maya or 3D Studio Max. One designer I know liked to model his levels in clay. Myself, I like a ream of blank paper, a very sharp #2 pencil, and an eraser. I like making maps on paper because it reminds me of the good old days of creating Dungeons and Dragon levels.
I have found that there are two types of three-dimensional video game level design: alleys and islands.
Alleys create a directed gameplay experience: players have a goal to reach, and the level is built to help them reach it. Your alley can be narrow to create a sense of claustrophobia and tension, or it can be wider to give the feeling of sprawl and space.
Alleys offer the following advantages to designers:
- Placing camera trigger zones is easier when you know where and how players will be entering...