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Table Of Contents
Level Up! The Guide to Great Video Game Design - Second Edition
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It’s time to get cracking and get your game design down on paper with a map.
When creating a map, you first must determine a scale. When drawing a top-down view map on graph paper, the size of the player usually equals one square. All other elements, such as treasure, mechanics, enemies, or objects, are drawn in relation to the size of the player—much like how you determine player metrics. Represent these elements as icons on your map. Create a legend for the icons on your map so readers can determine what they are looking at. You should include
I start my level map creation process by roughing out the major locations where I want big events to happen: a treasure chamber, a battle...
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