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Level Up! The Guide to Great Video Game Design - Second Edition
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If you learn any martial art, you quickly are taught that defensive moves are just as important as attacking. The goal in a real-life fight4 is to NOT get hit. Why should video games be any different? Allow your players moves that give them options for retreating or avoiding damage, and also ones that can be combined with combat moves for quicker or more powerful attacks.

Dodges and rolls allow players to get the heck out of dodge and quickly move out of the way of attacks. They should be quick and easy to perform too: a button press and single control stick move. Mind your metrics and keep an eye on your movement lengths, so the player doesn’t roll off a platform or the edge of the world or fighting arena. A dodge move is done as a reflex to another danger. Don’t turn a defensive maneuver into a disadvantage. Make sure your dodge lets the player get completely clear of wide-range attacks and longer-reaching weapons like halberds and huge swords...
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