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Book Overview & Buying
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Table Of Contents
Level Up! The Guide to Great Video Game Design - Second Edition
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When designing combat moves for your character, first consider your character’s personality. Is your character acrobatic like Edward Kenway? Is your character jumpy like Rayman? Stealthy like Garrett? Brutal like Grayson Hunt? Each of these characters has a unique combat style because each has a unique personality.

What genre is your game? What kinds of gameplay experiences do you want the players to have? These questions will help determine what weapons your character will use. Or maybe you just want to have your hero carry a laser scimitar and a phase-plasma pistol for no other reason than it looks awesome. You’ll still want to consider the ramifications of his carrying both because it impacts your games and everything the player does in it.
In combat, the attack used totally depends on the player’s distance from the target. Check out the four ranges of combat: close range, medium range, long range, and area effect.
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