Size Matters
A bigger boss means a badder boss … and bigger camera problems. You can start to solve this issue by always focusing the camera on the boss. Because the boss should completely command the player’s attention, you should try to keep the boss within camera view (unless the player does something stupid like turn his back on the boss). Avoid placing your camera:
- Too high—The high angle de-emphasizes drama and the scale of the boss.
- Too low—The foreshortening that happens makes it hard to gauge the distance to the boss and see incoming attacks. It can also cause clipping issues if the camera drops through level geometry.
Use elevation in the level and with the boss to help rectify some of this issue. Allow the player to reach the boss by climbing geometry to higher elevations. Or you can bring the boss down to the player’s level just in time for the player to give the enemy a good smack to the face. One thing you want to avoid is crotch whacking...