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Book Overview & Buying
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Table Of Contents
Level Up! The Guide to Great Video Game Design - Second Edition
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Now that you’ve gotten past the hazards with your life, it’s time to talk about a friendlier mechanic: checkpoints. Checkpoints are predesignated locations within the level where players can save their progress; take a break; or reassess their choices of equipment, route, and so on. They can be invisible to the players or visible. You will want to determine which method is better for your own game.
On one hand, visible checkpoints offer players a target in the level, provide a sense of security when they are activated, and can be an opportunity for an exciting or fun animation. The players feel a sense of accomplishment every time they reach and activate one.

On the other hand, visible checkpoints can look “gamey” and sometimes require explanation on how they can be activated.
Invisible checkpoints don’t break the players’ immersion while playing the game. However, because they are invisible, players may not be sure when...
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