Bonus Section about Bonus Features
The biggest problem with bonus features is the production team usually creates them at the last minute. Design them early, but they should be one of the last things you create. This way, you can judge just what constitutes a “bonus” to the players by comparing it to the rest of the game’s content. Bonus materials may include
- Costume changes—Costume changes help add a little variety—and humor—to your bonus features. The Starkiller from Star Wars: The Force Unleashed can wear costumes from the game’s other levels. Kratos in God of War can unlock a business suit or chef’s costume.
- Alternative models—Create a new look for your hero or villains! In Uncharted 2: Among Thieves, players can unlock a fat version of the hero, while in Batman: Arkham Asylum, players can turn all the enemies into skeletons.
- Alternative modes—Ah, big head mode. You are so easy to code and yet you get so many laughs...