Designing Multiplayer Levels
Now that I’ve overwhelmed you with a ton of information about multiplayer design, let’s look at one of the most commonly found elements of multiplayer gaming—levels.
Did you read Level 9 already? The one about designing levels? Good, because most of that information is still valid when it comes to making a multiplayer level. But there are some important differences. Here’s some advice for the three stages of making a multiplayer map—planning, mapping and building.
Planning Your Level
Keep these questions in mind as far as planning:
- What is the gameplay? The type of gameplay will dictate the design of your level. For example, a “king of the hill” level is going to have a central location where the teams will clash over who controls the hill, while a capture the flag is going to be broken into three zones—team one’s base, team two’s base, and a no-man’s land where the gameplay emphasis...