Sounds Like a Game to Me
Next, assemble a list of sound effects. Develop your sound effect lists as you develop the move sets of your characters and enemies. Start by cataloging the basic sound effects for your main character:
- Movement—Start with the sounds for walking and running on specific surfaces like stone, gravel, and metal, and splashing through water to make your character feel grounded in the world. Jumping, landing, rolling, and sliding all need sounds too to let players know they’ve pulled off the moves.
- Attacks—Making swings and kicks “swoosh” will make them sound more dynamic. Make unique attacks sound distinct, like Pac-Man’s “eating a ghost” or Mario’s jump/stomp.
- Impacts—A nice meaty “whack” will make a punch or kick feel more powerful. Weapons, spells, and explosions all need dynamic and loud sounds to make players know they’ve hit something or someone. Don’t forget...