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Book Overview & Buying
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Table Of Contents
Level Up! The Guide to Great Video Game Design - Second Edition
By :
Over the course of my career, I came up with some Clever Ideas and learned some Universal Truths. For your convenience, I have added these at the end of each “level.”
I also learned a couple of very important things. You can tell they are very important because they are written in all uppercase letters. The first very important thing I learned was:
I know this, because my first job in the video game industry was as an artist.5 Back in those 16-bit days, video game artists drew images with pixels. There are several great 16-bit artists, like Paul Robertson and the teams that made the Metal Slug and classic Capcom fighting games; but for me, drawing pictures out of pixels is like drawing with bathroom tiles. Here is what a drawing I made out of pixels looks like:

Anyway, as I was “pushing pixels” I heard the sound of raucous laughter coming from the group of cubicles next to mine. I peered over the...
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