Book Image

Learning iPhone Game Development with Cocos2D 3.0

By : Kirill Muzykov
Book Image

Learning iPhone Game Development with Cocos2D 3.0

By: Kirill Muzykov

Overview of this book

Table of Contents (19 chapters)
Learning iPhone Game Development with Cocos2D 3.0
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Applying forces and impulses and using joints


Currently, we know how to create bodies and set their different parameters. We know how to detect or ignore collisions. However, all we can do right now is place everything in the physics node and let gravity do the work. Let's change this and take more control.