In the next few chapters of the book, we're going to practice every new thing we learn straight away. We could create many separate mini projects, each demonstrating a single Cocos2D aspect, but this way we won't learn how to make a complete game. Instead, we're going to create a game that will demonstrate every aspect of Cocos2D that we learn.
The game we're going to make will be about hunting. Not that I'm a fan of hunting, but taking into account the material we need to cover and practically use in the game's code, a hunting game looks like the perfect candidate.
The following is a screenshot from the game we're going to develop. It will have several levels demonstrating several different aspects of Cocos2D in action: