Book Image

Learning iPhone Game Development with Cocos2D 3.0

By : Kirill Muzykov
Book Image

Learning iPhone Game Development with Cocos2D 3.0

By: Kirill Muzykov

Overview of this book

Table of Contents (19 chapters)
Learning iPhone Game Development with Cocos2D 3.0
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – creating the Cocohunt Xcode project


Let's start creating this game by creating a new Xcode project using the Cocos2D template, just as we did with HelloWorld project, using the following steps:

  1. Start Xcode and navigate to File | New | Project… to open the project creation dialog.

  2. Navigate to the iOS | cocos2d v3.x category on the left of the screen and select the cocos2d iOS template on the right. Click on the Next button.

  3. In the next dialog, fill out the form as follows:

    • Product Name: Cocohunt

    • Organization Name: Packt Publishing

    • Company Identifier: com.packtpub

    • Device Family: iPhone

  4. Click on the Next button and pick a folder where you'd like to save this project. Then, click on the Create button.

  5. Build and run the project to make sure that everything works. After running the project, you should see the already familiar Hello World screen, so we won't show it here.

    Note

    Make sure that you select the correct simulator version to use. This project will support iPhone, iPhone...