Book Image

Learning iPhone Game Development with Cocos2D 3.0

By : Kirill Muzykov
Book Image

Learning iPhone Game Development with Cocos2D 3.0

By: Kirill Muzykov

Overview of this book

Table of Contents (19 chapters)
Learning iPhone Game Development with Cocos2D 3.0
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – displaying highscores with CCTableView


Tables are great for displaying data. We are going to use a table control provided by Cocos2D to display a list of the highest scored points by our players. The table will contain a list of player names and their scores.

Since we are not prompting for the player's name just yet, we are going to display dummy data, and in the next section, we are going to replace it with real highscores.

Let's start:

  1. Open the HighscoresScene.h file and import the cocos2d-ui.h header:

    #import "cocos2d-ui.h"
  2. Then, make the HighscoresScene class conform to CCTableViewDataSource:

    @interface HighscoresScene: CCScene<CCTableViewDataSource>
    
  3. After that, switch to the HighscoresScene.m file and define the constants of the row height and font properties:

    #define kHighscoreRowHeight 32
    #define kHighscoreFontName @"Helvetica"
    #define kHighscoreFontSize 12
  4. Scroll down and add the addHighscoresTable method as follows:

    -(void)addHighscoresTable
    {
        //1
        CCTableView...