Book Image

Learning iPhone Game Development with Cocos2D 3.0

By : Kirill Muzykov
Book Image

Learning iPhone Game Development with Cocos2D 3.0

By: Kirill Muzykov

Overview of this book

Table of Contents (19 chapters)
Learning iPhone Game Development with Cocos2D 3.0
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


In this chapter, we spent a lot of time reviewing Cocos2D classes that can help your game make a two-way dialog with the player. After completing all sections of this chapter, you should be more than familiar with the main Cocos2D user interface controls and know how to combine them to create a convenient user interface.

You should never underestimate the significance of creating convenient user interfaces in your game. Just as I mentioned earlier, it is almost as important as your game's mechanics. Of course, we didn't spend too much time polishing things and working on the user interface in this chapter since we already spent a lot of time on it in the previous chapters.

However, I would say that the reward is that after all the changes we have made in this chapter, this looks like a completed game! It may be a simple one; nonetheless, it has all the basic components in place. Of course, it requires some polishing, and there are lots of things to improve, but after completing the...