In this recipe we will create a generic plastic shader, adding a slight granularity to the surface:
Start Blender and load the file 1301OS_04_start.blend
. It's a prepared scene with Suzanne (the monkey head primitive that is also Blender's mascot) leaning on a plane, a Camera, a Mesh light and an already set low intensity gray World.
Now, straight to the material creation:
If not already, select Suzanne and click on New in the Material window under the Properties panel or in the Node Editor header. Rename the material
Plastic_green_soft
.Set Viewport Shading of the Camera view to Rendered.
Switch the Diffuse shader with a Mix Shader node. In the first Shader slot select a Diffuse BSDF shader, in the second Shader slot select a Glossy BSDF.
Change the Diffuse color to a bright green (R 0.040, G 0.800, B 0.190) and the Glossy shader color to pure white; set the Roughness value of the Glossy shader to 0.300.
Add a Noise Texture node ...