Book Image

Sparrow iOS Game Framework Beginner's Guide

By : Stein
Book Image

Sparrow iOS Game Framework Beginner's Guide

By: Stein

Overview of this book

An easy-to-follow guide full of descriptive step-by-step procedures on how to develop a game for iOS. With each topic, a new challenge will be tackled to get a deeper knowledge of the Sparrow game framework and gain the skills to develop a complete mobile experience. This book is aimed at those who have always wanted to create their own games for iOS devices. Perhaps you've already dabbled in game development and want to know how to develop games for the Apple App Store, or maybe you have developed Objective-C apps in the past but you are new to game development. In either case, this book will help with descriptive examples and teach you to develop a game throughout its course. Some experience in Objective-C and a basic understanding of object-oriented programming are required.
Table of Contents (15 chapters)
13
Afterword
14
Index

Summary

We learned a lot in this chapter about setting up our development environment for Sparrow. Specifically, we covered how to set up Xcode, the Sparrow game framework, and creating our own game template.

We also touched on some general game development topics and learned about dependency management with CocoaPods.

Now that we have a game template set up, we're ready to learn about display objects and how to use them—which is the topic of the next chapter.