Summary
We learned a lot in this chapter about setting up our development environment for Sparrow. Specifically, we covered how to set up Xcode, the Sparrow game framework, and creating our own game template.
We also touched on some general game development topics and learned about dependency management with CocoaPods.
Now that we have a game template set up, we're ready to learn about display objects and how to use them—which is the topic of the next chapter.