Book Image

Sparrow iOS Game Framework Beginner's Guide

By : Stein
Book Image

Sparrow iOS Game Framework Beginner's Guide

By: Stein

Overview of this book

An easy-to-follow guide full of descriptive step-by-step procedures on how to develop a game for iOS. With each topic, a new challenge will be tackled to get a deeper knowledge of the Sparrow game framework and gain the skills to develop a complete mobile experience. This book is aimed at those who have always wanted to create their own games for iOS devices. Perhaps you've already dabbled in game development and want to know how to develop games for the Apple App Store, or maybe you have developed Objective-C apps in the past but you are new to game development. In either case, this book will help with descriptive examples and teach you to develop a game throughout its course. Some experience in Objective-C and a basic understanding of object-oriented programming are required.
Table of Contents (15 chapters)
13
Afterword
14
Index

Time for action – showing the game over scene

Use the following steps to create the game over scene:

  1. Open our Xcode project if it's not already open.
  2. Create a new Objective-C class inside the GameScenes group.
  3. Call this class GameOver it should be a subclass of Scene.
  4. Switch to the GameOver.h file.
  5. Using the following line of code, add a property called message:
    @property SPTextField *message;
  6. Using the following line of code, add another property to indicate whether the game was won:
    @property (nonatomic) BOOL gameWon;
  7. Switch to GameOver.m.
  8. Import the SceneDirector.h, Assets.h, and the World.h files, as shown in the following code:
    #import "SceneDirector.h"
    #import "Assets.h"
    #import "World.h"
  9. Add an initializer for this new scene, as shown in the following code:
    -(id) init
    {
        if ((self = [super init])) {
            
            SPImage *background = [SPImage imageWithTexture:[Assets texture:@"water.png"]];
            
            _message = [SPTextField textFieldWithWidth...