In the previous chapter, we polished our game by adding additional scenes and ironing out some of the quirks. After a game is over, it can now be restarted. Now that our game is pretty much finished, we need to apply some finishing touches, which will not influence the game directly, but its distribution and the experience the player has. If the user wants to play with their friends, we wouldn't need to implement a server and the networking mechanics by ourselves. There are services that take care of these problems; one of them is Apple Game Center.
In this chapter, we will integrate third-party services into our game. The following are the topics we will cover in this chapter:
Getting the word out to potential testers
The basic Game Center integration
Showing different platforms for analytics