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Sparrow iOS Game Framework Beginner's Guide

Sparrow iOS Game Framework Beginner's Guide

By : Stein
4 (1)
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Sparrow iOS Game Framework Beginner's Guide

Sparrow iOS Game Framework Beginner's Guide

4 (1)
By: Stein

Overview of this book

An easy-to-follow guide full of descriptive step-by-step procedures on how to develop a game for iOS. With each topic, a new challenge will be tackled to get a deeper knowledge of the Sparrow game framework and gain the skills to develop a complete mobile experience. This book is aimed at those who have always wanted to create their own games for iOS devices. Perhaps you've already dabbled in game development and want to know how to develop games for the Apple App Store, or maybe you have developed Objective-C apps in the past but you are new to game development. In either case, this book will help with descriptive examples and teach you to develop a game throughout its course. Some experience in Objective-C and a basic understanding of object-oriented programming are required.
Table of Contents (15 chapters)
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13
Afterword
14
Index

Time for action – creating a base class


To create a base class to manage our assets, we need to use the following steps:

  1. Open the Xcode game template if it's not already open, right-click on the Classes folder, select New Group, and rename the group to Assets.

  2. Right-click on the Assets group and select New File....

  3. Select Objective-C class and click on Next.

  4. Enter AssetsDictionary in the name field, select NSObject from the Subclass of entry, and click on Next.

  5. On the next dialog, click on Create.

  6. Open the AssetsDictionary.h file.

  7. Add an instance variable called _dict, which is a pointer to NSMutableDictionary, as shown in the following code:

    @interface AssetsDictionary : NSObject {
        NSMutableDictionary *_dict;
    }
  8. Add a property called verbose, which is of type BOOL, as shown in the following code:

    @property BOOL verbose;
  9. Add an instance method called registerAsset, as shown in the following code:

    -(id) registerAsset:(NSString *)name withContent:(id)content;
  10. Add another instance method called unregisterAsset...

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Sparrow iOS Game Framework Beginner's Guide
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