Book Image

Sparrow iOS Game Framework Beginner's Guide

By : Johannes Stein
Book Image

Sparrow iOS Game Framework Beginner's Guide

By: Johannes Stein

Overview of this book

Table of Contents (20 chapters)
Sparrow iOS Game Framework Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Afterword
Index

Starting with the development of our game


Now that we have enough theory and experience with the Sparrow framework, let's put all that knowledge to use and turn theory into practice by creating our pirate game.

Note

If you miss any of the development of our game, the source code of the game is also available on GitHub at https://github.com/freezedev/pirategame.

Our game consists of two main gameplay parts:

  • Battlefield/arena: This is the scene where our pirate ship battles against other ships

  • Pirate cove: The pirate cove is the hub for activities after battling other ships such as hiring new crew members and upgrading the ship

In this chapter, we will set up the required scenes and load the textures, display them as images, and arrange the entities on the screen.

Note

The graphics for the game are on GitHub as well: https://github.com/freezedev/pirategame-assets. The graphics are made with the open-source 3D modeling software, Blender (http://www.blender.org); Version 2.69 is required to open and...