Book Image

Sparrow iOS Game Framework Beginner's Guide

By : Stein
Book Image

Sparrow iOS Game Framework Beginner's Guide

By: Stein

Overview of this book

An easy-to-follow guide full of descriptive step-by-step procedures on how to develop a game for iOS. With each topic, a new challenge will be tackled to get a deeper knowledge of the Sparrow game framework and gain the skills to develop a complete mobile experience. This book is aimed at those who have always wanted to create their own games for iOS devices. Perhaps you've already dabbled in game development and want to know how to develop games for the Apple App Store, or maybe you have developed Objective-C apps in the past but you are new to game development. In either case, this book will help with descriptive examples and teach you to develop a game throughout its course. Some experience in Objective-C and a basic understanding of object-oriented programming are required.
Table of Contents (15 chapters)
13
Afterword
14
Index

Time for action – creating our scene manager setup


To create our scene manager setup, we need to follow these steps:

  1. Open your Xcode game template if it's not already open.

  2. Right-click on the Classes folder and select New Group.

  3. Rename the group to GameScenes.

  4. Create a new Objective-C class called PirateCove which is sub-classed from Scene.

  5. Add an initializer with the following content:

    if ((self = [super init])) {
      NSLog(@"Pirate cove scene created");
    }
  6. Create another Objective-C class which is sub-classed from Scene. Call this Battlefield.

  7. Add an initializer with the following content:

    -(id) init
    {
        if ((self = [super init])) {
            NSLog(@"Battlefield scene created");
        }
        
        return self;
    }
  8. Switch to the Game.m file.

  9. Add the PirateCove.h, Battlefield.h, and SceneDirector.h files to the import section, as shown in the following code:

    #import "SceneDirector.h"
    #import "PirateCove.h"
    #import "Battlefield.h"
  10. In the init method, create an instance of the PirateCove and Battlefield classes...