In this chapter, we learned about cross-platform device compatibility between iPad and iPhone devices.
Specifically, we covered which filename suffix we need to identify, which file to load for which device, how the coordinate system in points works, and texture size limits when loading images.
We also set up the bare bone, of our game where we loaded the images for different kinds of devices utilizing our asset and scene managers.
Now that the scenes of our game are available and we have put some images on the screen, we're ready to beautify our game—which is the topic of the next chapter.