Book Image

Sparrow iOS Game Framework Beginner's Guide

By : Johannes Stein
Book Image

Sparrow iOS Game Framework Beginner's Guide

By: Johannes Stein

Overview of this book

Table of Contents (20 chapters)
Sparrow iOS Game Framework Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Afterword
Index

Time for action – updating the movement


To update the movement of our ship, follow these steps:

  1. Inside the initializer, add a tween for the enemy ship. We want the enemy ship to move on its own. We should also rename the ship instance to enemyShip:

    SPImage *enemyShip = [SPImage imageWithTexture:[Assets texture:@"ship.png"]];
    enemyShip.x = 100;
    enemyShip.y = 100;
    
    SPTween *shipTween = [SPTween tweenWithTarget:enemyShip time:4.0f transition:SP_TRANSITION_EASE_IN_OUT];
    [shipTween animateProperty:@"y" targetValue:250];
    shipTween.repeatCount = 5;
    shipTween.reverse = YES;
    shipTween.delay = 2.0f;
    
    [Sparrow.juggler addObject:shipTween];
    
  2. Update the onBackgroundTouch method to resemble the following piece of code:

    SPTouch *touch = [[event touchesWithTarget:self] anyObject];
    
    if (touch) {
      [Sparrow.juggler removeObjectsWithTarget:_pirateShip];
      
      float targetX = touch.globalX - (_pirateShip.width / 2);
      float targetY = touch.globalY - (_pirateShip.height / 2);
      
      float distanceX = fabsf(_pirateShip...