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  • Book Overview & Buying Sparrow iOS Game Framework Beginner's Guide
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Sparrow iOS Game Framework Beginner's Guide

Sparrow iOS Game Framework Beginner's Guide

By : Stein
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Sparrow iOS Game Framework Beginner's Guide

Sparrow iOS Game Framework Beginner's Guide

4 (1)
By: Stein

Overview of this book

An easy-to-follow guide full of descriptive step-by-step procedures on how to develop a game for iOS. With each topic, a new challenge will be tackled to get a deeper knowledge of the Sparrow game framework and gain the skills to develop a complete mobile experience. This book is aimed at those who have always wanted to create their own games for iOS devices. Perhaps you've already dabbled in game development and want to know how to develop games for the Apple App Store, or maybe you have developed Objective-C apps in the past but you are new to game development. In either case, this book will help with descriptive examples and teach you to develop a game throughout its course. Some experience in Objective-C and a basic understanding of object-oriented programming are required.
Table of Contents (15 chapters)
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13
Afterword
14
Index

Working with sprite sheets


So far, we loaded every image on its own and displayed them on the screen. Sprite sheets are a way to combine all of these smaller images into one big image. When we load the image, we are able to use the textures in the same way that we are used to.

When using multiple images, something called a "texture switch" happens every time the current active texture is being swapped out by a different one. This operation is quite heavy on performance, so it should be avoided where possible. Sprite sheets allow us to achieve this by using the same image asset for numerous different images, thus avoiding the texture switch and keeping the number of draw calls to a minimum.

Sprite sheets can also be used for sprite animation, in which a series of images is displayed sequentially one frame after another, which creates the illusion of animation to the human eye—just like a flip book.

A texture atlas is a specialization of sprite sheets with regard to containing smaller images...

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Sparrow iOS Game Framework Beginner's Guide
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