Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying Sparrow iOS Game Framework Beginner's Guide
  • Table Of Contents Toc
Sparrow iOS Game Framework Beginner's Guide

Sparrow iOS Game Framework Beginner's Guide

By : Stein
4 (1)
close
close
Sparrow iOS Game Framework Beginner's Guide

Sparrow iOS Game Framework Beginner's Guide

4 (1)
By: Stein

Overview of this book

An easy-to-follow guide full of descriptive step-by-step procedures on how to develop a game for iOS. With each topic, a new challenge will be tackled to get a deeper knowledge of the Sparrow game framework and gain the skills to develop a complete mobile experience. This book is aimed at those who have always wanted to create their own games for iOS devices. Perhaps you've already dabbled in game development and want to know how to develop games for the Apple App Store, or maybe you have developed Objective-C apps in the past but you are new to game development. In either case, this book will help with descriptive examples and teach you to develop a game throughout its course. Some experience in Objective-C and a basic understanding of object-oriented programming are required.
Table of Contents (15 chapters)
close
close
13
Afterword
14
Index

Time for action – adding a text field to the dialog


To draw text on the screen, we need to follow these steps:

  1. As shown in the following line of code, add a property called content, which is a pointer to SPTextField, inside the Dialog.h file:

    @property SPTextField *content;
  2. In the Dialog initializer, create the following content instance and position it between the title box and the buttons:

    _content = [SPTextField textFieldWithWidth:background.width - 48.0f height:background.height - 150.0f text:@"Dialog default text"];
    _content.x = 24.0f;
    _content.y = 50.0f;
  3. Add the content property to the display tree, as shown in the following code:

    [self addChild:background];
    [self addChild:buttonYes];
    [self addChild:buttonNo];
    [self addChild:_content];
    
  4. Switch to the Battlefield.m file.

  5. Add a custom message for the abort dialog, as shown in the following code:

    _dialogAbort = [[Dialog alloc] init];
    
    _dialogAbort.content.text = @"Would you like to abort the current fight?";
    
    _dialogAbort.x = (Sparrow.stage.width...
CONTINUE READING
83
Tech Concepts
36
Programming languages
73
Tech Tools
Icon Unlimited access to the largest independent learning library in tech of over 8,000 expert-authored tech books and videos.
Icon Innovative learning tools, including AI book assistants, code context explainers, and text-to-speech.
Icon 50+ new titles added per month and exclusive early access to books as they are being written.
Sparrow iOS Game Framework Beginner's Guide
notes
bookmark Notes and Bookmarks search Search in title playlist Add to playlist font-size Font size

Change the font size

margin-width Margin width

Change margin width

day-mode Day/Sepia/Night Modes

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY

Submit Your Feedback

Modal Close icon
Modal Close icon
Modal Close icon