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Sparrow iOS Game Framework Beginner's Guide

Sparrow iOS Game Framework Beginner's Guide

By : Stein
4 (1)
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Sparrow iOS Game Framework Beginner's Guide

Sparrow iOS Game Framework Beginner's Guide

4 (1)
By: Stein

Overview of this book

An easy-to-follow guide full of descriptive step-by-step procedures on how to develop a game for iOS. With each topic, a new challenge will be tackled to get a deeper knowledge of the Sparrow game framework and gain the skills to develop a complete mobile experience. This book is aimed at those who have always wanted to create their own games for iOS devices. Perhaps you've already dabbled in game development and want to know how to develop games for the Apple App Store, or maybe you have developed Objective-C apps in the past but you are new to game development. In either case, this book will help with descriptive examples and teach you to develop a game throughout its course. Some experience in Objective-C and a basic understanding of object-oriented programming are required.
Table of Contents (15 chapters)
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13
Afterword
14
Index

Time for action – using our bitmap font for a text field


Follow these steps to display bitmap fonts in SPTextField:

  1. We need to add another property called title inside the Dialog.h file, which is also a pointer to SPTextField:

    @property SPTextField *title;
  2. We register our bitmap font, as shown in the following code:

    [SPTextField registerBitmapFontFromFile:@"PirateFont.fnt"];
  3. We create and position the _title instance with the following lines of code:

    _title = [SPTextField textFieldWithWidth:background.width * 0.6 height:30.0f text:@"Dialog"];
    _title.fontName = @"PirateFont";
    _title.color = SP_WHITE;
    
    _title.x = 24.0f;
    _title.y = 26.0f;
  4. We need to add the _title instance to the display tree, as shown in the following code:

    [self addChild:background];
    [self addChild:buttonYes];
    [self addChild:buttonNo];
    [self addChild:_content];
    [self addChild:_title];
    
  5. Inside the Battlefield.m file, we replace the default title with a custom one:

    _dialogAbort = [[Dialog alloc] init];
            
    _dialogAbort.title.text...
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Sparrow iOS Game Framework Beginner's Guide
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