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Sparrow iOS Game Framework Beginner's Guide

Sparrow iOS Game Framework Beginner's Guide

By : Stein
4 (1)
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Sparrow iOS Game Framework Beginner's Guide

Sparrow iOS Game Framework Beginner's Guide

4 (1)
By: Stein

Overview of this book

An easy-to-follow guide full of descriptive step-by-step procedures on how to develop a game for iOS. With each topic, a new challenge will be tackled to get a deeper knowledge of the Sparrow game framework and gain the skills to develop a complete mobile experience. This book is aimed at those who have always wanted to create their own games for iOS devices. Perhaps you've already dabbled in game development and want to know how to develop games for the Apple App Store, or maybe you have developed Objective-C apps in the past but you are new to game development. In either case, this book will help with descriptive examples and teach you to develop a game throughout its course. Some experience in Objective-C and a basic understanding of object-oriented programming are required.
Table of Contents (15 chapters)
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13
Afterword
14
Index

Time for action – adding a World class

To implement our World class, we need to use the following steps:

  1. Add a new Objective-C class called World, which is derived from NSObject.
  2. To add a level property from the int type, do the following:
    • Add a static variable called level in World.h, as shown in the following line of code:
      static int level;
    • Add a static getter with the same name that returns the static variable, as shown in the following line of code:
      +(int) level;
    • Add a static setter (setLevel) that sets the static variable, as shown in the following line of code:
      +(void) setLevel:(int)value;
  3. Repeat step 2 for the properties gold, hitpoints, and damage.
  4. We also need a levelMax property, but this one does not have a setter.
  5. We need to import the Assets.h file inside the World.m file.
  6. Add a static reset method that needs to be declared in World.h. It should look like the following piece of code:
    +(void) reset
    {
        level = 1;
        levelMax = 3;
        gold = 200;
        damage = [(NSNumber *) [Assets...
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Sparrow iOS Game Framework Beginner's Guide
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