Book Image

Sparrow iOS Game Framework Beginner's Guide

By : Stein
Book Image

Sparrow iOS Game Framework Beginner's Guide

By: Stein

Overview of this book

An easy-to-follow guide full of descriptive step-by-step procedures on how to develop a game for iOS. With each topic, a new challenge will be tackled to get a deeper knowledge of the Sparrow game framework and gain the skills to develop a complete mobile experience. This book is aimed at those who have always wanted to create their own games for iOS devices. Perhaps you've already dabbled in game development and want to know how to develop games for the Apple App Store, or maybe you have developed Objective-C apps in the past but you are new to game development. In either case, this book will help with descriptive examples and teach you to develop a game throughout its course. Some experience in Objective-C and a basic understanding of object-oriented programming are required.
Table of Contents (15 chapters)
13
Afterword
14
Index

Finding music and sound

When developing a game, the developer is usually not a jack of all trades and may have a hard time when looking for sound and music. Apple's own GarageBand provides an easy way to create music using predefined loops or even one's own instruments. Another possibility is to find talented people who can help to create audio files. One of the places to look out for are the TIGSource forums—a place for independent game developers—which has a portfolio section at http://forums.tigsource.com/index.php?board=43.0 and a section that offers paid work at http://forums.tigsource.com/index.php?board=40.0.

Generating sound effects

Bxfr is a procedural sound generator which is often used in game jams. It is available online at http://www.bfxr.net/; the standalone versions for Windows and Mac OS X can be downloaded from this link as well. Its purpose is to generate 8-bit sound effects in just a few clicks:

Generating sound effects

First of all, we need to select a type, which we can...