Book Image

Sparrow iOS Game Framework Beginner's Guide

By : Stein
Book Image

Sparrow iOS Game Framework Beginner's Guide

By: Stein

Overview of this book

An easy-to-follow guide full of descriptive step-by-step procedures on how to develop a game for iOS. With each topic, a new challenge will be tackled to get a deeper knowledge of the Sparrow game framework and gain the skills to develop a complete mobile experience. This book is aimed at those who have always wanted to create their own games for iOS devices. Perhaps you've already dabbled in game development and want to know how to develop games for the Apple App Store, or maybe you have developed Objective-C apps in the past but you are new to game development. In either case, this book will help with descriptive examples and teach you to develop a game throughout its course. Some experience in Objective-C and a basic understanding of object-oriented programming are required.
Table of Contents (15 chapters)
13
Afterword
14
Index

Preface

Game development is probably one of the hardest and most rewarding challenges in software development. If we are to start completely from scratch, it will take a very long time to see any results.

With the introduction of the iPhone in 2007 and subsequent devices in the following years, developing applications for mobile devices took off, and more than 1,000,000 apps can now be downloaded from the App Store.

Luckily, Sparrow, an open source game framework for iOS, provides us with a number of predefined classes and methods that will help in our game development process.

Instead of showing how to develop a part of a game example-by-example during the course of the book, we will learn each stage of game development. With each chapter, our game will mature from being just an idea to a complete entity, while extending our knowledge of Sparrow.