Book Image

Sparrow iOS Game Framework Beginner's Guide

By : Johannes Stein
Book Image

Sparrow iOS Game Framework Beginner's Guide

By: Johannes Stein

Overview of this book

Table of Contents (20 chapters)
Sparrow iOS Game Framework Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Afterword
Index

About the Reviewers

James Borden is an expat mobile application developer at Sotsu, Inc. in Tokyo, Japan. He has been programming professionally in a variety of languages for over 5 years now, and programming has been his hobby since he was 10 years old. He specializes in multiplatform mobile deployment, but he has experience in developing games for single platforms as well. His first mobile game was developed using the Sparrow engine. He was also featured in the book Mobile Game Engines: Interviews with Mobile Game Engine Developers, Jason Brownlee, LuLu Press, where he talks more about his experience with Sparrow. His talent is not limited to mobile development though. In his final year of college, he helped develop a 3D prototype game, utilizing a brain-computer interface as one of the game's inputs. He hopes to excel in and enjoy his profession, no matter how it changes.

Alex Harrison is a mobile game programmer, originally from the UK. He first learned to code with Flash and ActionScript before migrating to mobile with Sparrow and eventually Starling. He is currently working on a multiplatform project in C++ and JavaScript using cocos2DX, and he develops casual mobile browser games in his spare time. Alex lives in Cape Town, South Africa, with his wife, two kids, two dogs, two rabbits, three cats, several chickens, a horse, and a pony.

Karuna Krishnasamy is an avid gamer and a recent graduate in Computer Gaming and Animation Technology from Anglia Ruskin University. With 5 years of experience in designing and building games for the PC and iOS devices, he enjoys the process of putting a game together as much as he enjoys playing the finished product. When he isn't scoring kills in Battlefield 4 or trying to think of the next big game idea, you can find him on the paintball field, which in his words, is the best form of exercise. You can check out some of his work at http://karunaskj.com/.

Daniel Sperl is a long-time game developer and has created numerous casual games in ActionScript, C#, and Objective-C. Unsatisfied with the existing 2D frameworks of the time, he created the Sparrow Framework for iOS, mimicking the tried and tested Flash API in Objective-C. Ironically, Adobe was looking for exactly such a framework for Flash when they introduced Stage3D in 2011, and so the Starling Framework was born. In 2012, he co-founded the company Gamua to be able to work full-time on his frameworks.

When he is not developing Sparrow or giving support in the forum, Daniel loves to play the latest Zelda or Super Mario game with his wife or ride his bike along the countryside of Austria. He loves birds, just like his cat.

Sladjan Trajkovic is a software engineer with a passion for game development. He has a Master's degree in Computer Science and has been working in the software industry since 2007, where he began his career as a .NET consultant.

Nowadays, he works exclusively with the iOS platform and has been involved in several big-name applications. He has also released two games, Alien Defense Zone and Super Kicks, on the App Store as an independent developer. Currently, he is working on several new projects, both games and regular applications.

Follow him on twitter at https://twitter.com/SladanTrajkovic.