Book Image

L÷VE for Lua Game Programming

By : AKINLAJA DAMILARE JOSHUA
Book Image

L÷VE for Lua Game Programming

By: AKINLAJA DAMILARE JOSHUA

Overview of this book

L?ñVE is a game development framework for making 2D games using the Lua programming language. L?ñVE is totally free, and can be used in anything from friendly open-source hobby projects, to closed-source commercial ones. Using the Lua programming framework, one can use L?ñVE2D to make any sort of interesting games. L?ñVE for Lua Game Programming will quickly and efficiently guide you through how to develop a video game from idea to prototype. Even if you are new to game programming, with this book, you will soon be able to create as many game titles as you wish without stress. The L?ñVE framework is the quickest and easiest way to build fully-functional 2D video games. It leverages the Lua programming language, which is known to be one of the easiest game development languages to learn and use. With this book, you will master how to develop multi-platform games for Windows, Linux, and Mac OS X. After downloading and installing L?ñVE, you will learn by example how to draw 2D objects, animate characters using sprites, and how to create game physics and game world maps. L?ñVE for Lua Game Programming makes it easier and quicker for you to learn everything you need to know about game programming. If you're interested in game programming, then this book is exactly what you've been looking for.
Table of Contents (15 chapters)

Loading the game level


Advanced Tiled Loader is an open source script (concept), and can be found on GitHub at https://github.com/Kadoba/Advanced-Tiled-Loader. Download it, decompress it, and put the Advanced-Tiled-Loader-master folder in the source directory of your game. Then create a maps directory and place your exported .tmx file (tile map file) and the tile sprite image (we want to assume you designed your game level from this directory, else your game might return some errors) in it. So the script to load our tile map is as follows:

--platformer with TILED


local loader = require ("Advanced-Tiled-Loader-master/Loader")

---the path to our .tmx files and sprites

loader.path = "maps/"

function love.load()

   love.graphics.setBackgroundColor(225, 153, 0)

-- load the level and bind the variable map

   map = loader.load("tilemap.tmx")
end

function love.draw()

   map:draw()

end

That's it. Now you can run your game and see; it's that simple. You should see your level design display...