Book Image

Developing Mobile Games with Moai SDK

By : Francisco Tufró
Book Image

Developing Mobile Games with Moai SDK

By: Francisco Tufró

Overview of this book

<p>Moai SDK is a fast, minimalist, open-source Lua mobile framework for pro game developers. Moai is built around Lua, a common programming language for games, and offers a single open-source platform for both the front-end elements seen by consumers and the back-end infrastructure.<br /><br />Developing Mobile Games with Moai SDK will guide you through the creation of two game prototypes in a step-by-step way, giving you the basic tools you need in order to create your own games.<br /><br />Developing Mobile Games with Moai SDK introduces the basic concepts behind game development, and takes you through the development of a tile-based memotest, and a platform game prototype as well. You'll end up with a good codebase to start writing your own games.</p> <p>You will learn some tricks that come from real life experience while creating a small framework that will allow you to display images, play sounds, grab input, and so on. You'll also learn how to implement physics using Box2D bindings, and everything in Lua, without having to use any compilations. After doing this, we'll take a look at how to deploy your game to iOS and run it on an iPhone.</p> <p><br />With this book, you should be ready to go and create your own game, release it to the Apple Store, and have enough tools to dig deeper into Moai SDK.</p>
Table of Contents (20 chapters)
Developing Mobile Games with Moai SDK
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
7
Concentration Gameplay
Index

Running samples


In order to see if your installation works fine, we will run a sample from Moai's release.

  1. Open up the ZeroBrane Studio and on the left panel (Project), click the button with the ellipsis (...) and head to moai-sdk/samples/anim/anim-basic, and click OK.

    Now your project is using one of Moai SDK's samples as project root. You'll see a lot of examples on how to do stuff with Moai SDK in the moai-sdk/samples/folder. Take a look at them after reading the book in order to understand more advanced topics.

  2. Now press F6 (or Project | Run).

    If a window opens up and shows Moai SDK's logo rotating, yay! You're ready to go!

You will want to read the sample; especially take a look at the line that reads:

prop:moveRot ( 360, 1.5 )

This line is what makes the Moai logo move. The first parameter is the rotation angle and the second is the time it takes to perform the whole movement. Go ahead, play with it, change the angle and duration time and see what happens.