Book Image

Developing Mobile Games with Moai SDK

By : Francisco Tufró
Book Image

Developing Mobile Games with Moai SDK

By: Francisco Tufró

Overview of this book

<p>Moai SDK is a fast, minimalist, open-source Lua mobile framework for pro game developers. Moai is built around Lua, a common programming language for games, and offers a single open-source platform for both the front-end elements seen by consumers and the back-end infrastructure.<br /><br />Developing Mobile Games with Moai SDK will guide you through the creation of two game prototypes in a step-by-step way, giving you the basic tools you need in order to create your own games.<br /><br />Developing Mobile Games with Moai SDK introduces the basic concepts behind game development, and takes you through the development of a tile-based memotest, and a platform game prototype as well. You'll end up with a good codebase to start writing your own games.</p> <p>You will learn some tricks that come from real life experience while creating a small framework that will allow you to display images, play sounds, grab input, and so on. You'll also learn how to implement physics using Box2D bindings, and everything in Lua, without having to use any compilations. After doing this, we'll take a look at how to deploy your game to iOS and run it on an iPhone.</p> <p><br />With this book, you should be ready to go and create your own game, release it to the Apple Store, and have enough tools to dig deeper into Moai SDK.</p>
Table of Contents (20 chapters)
Developing Mobile Games with Moai SDK
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
7
Concentration Gameplay
Index

Concentration


For those readers who are not familiar with this game, let's describe it.

The game requires a set of tiles. There must be an even number of them. The tiles have figures (in pairs, since we're going to match them) on one side and a flat color or identical image on the other side (the back of the tile).

The gameplay is as follows:

  1. Place all the tiles facing down and shuffle them. This way you hide the pairs and have no idea where they are.

  2. Then, you have to choose two tiles and flip them, to reveal the images.

  3. If they're different, you have to flip them back again and pick a different pair.

  4. If they are the same, you remove them from the board and the game continues with two tiles less.

The game ends when there are no tiles left.

We will implement this game, with the addition of a ticking clock, so things get a little bit more challenging.

In order to do this we'll examine all of Moai SDK's basic features and how to use them.