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Learning Libgdx Game Development
In addition to the Music and Sound interfaces Libgdx also provides two more low-level audio interfaces that enable direct access to the audio device. They can be used for recording and playback of raw samples of audio data. Those samples are stored as a PCM-encoded audio signal.
These direct access features are currently unavailable in HTML5/GWT applications.
The AudioDevice interface allows you to send PCM-encoded audio samples directly to the audio device. For this to work, a new audio device can be requested using Libgdx's Gdx.audio module and called by its newAudioDevice() method as follows:
AudioDevice audioDevice =
Gdx.audio.newAudioDevice(44100, false);The preceding line of code allocates a new instance of an audio device with a sample rate of 44.1 kHz in stereo mode. Requested instances of AudioDevice need to be disposed using the dispose() method when they are no longer needed in order to avoid memory...
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