Book Image

Learning Libgdx Game Development

By : Andreas Oehlke, Andreas Oehlke
Book Image

Learning Libgdx Game Development

By: Andreas Oehlke, Andreas Oehlke

Overview of this book

Game development is a field of interdisciplinary skills, which also makes it a very complex topic in many respects. One decision that usually needs to be made at the beginning of a game development processis to define the kind of computer system or platform the game will be developed for. This does not pose any problems in general but as soon as the game should also be able to run on multiple platforms it will become a developer's nightmare to maintain several distinct copies of the same game. This is where the libGDX multi-platform game development framework comes to the rescue! "Learning Libgdx Game Development" is a practical, hands-on guide that provides you with all the information you need to know about the libGDX framework as well as game development in general so you can start developing your own games for multiple platforms. You will gradually acquire deeper knowledge of both, libGDX and game development while you work through twelve easy-to-follow chapters. "Learning Libgdx Game Development" will walk you through a complete game development cycle by creating an example game that is extended with new features over several chapters. These chapters handle specific topics such as organizing resources, managing game scenes and transitions, actors, a menu system, using an advanced physics engine and many more. The chapters are filled with screenshots and/or diagrams to facilitate comprehension. "Learning Libgdx Game Development" is the book for you if you want to learn how to write your game code once and run it on a multitude of platforms using libGDX.
Table of Contents (19 chapters)
Learning Libgdx Game Development
About the Author
About the Reviewers

Using sound generators

So, we have learned about direct access to the audio device in Libgdx, and we know now know to write audio samples to it. Sure enough, we could now (try to) write our own sound generator class from here and feed one of Libgdx's audio device instances with the resulting audio samples. However, audio programming is beyond the scope of this book, and it is also a very advanced topic even for seasoned programmers.

A viable solution to get hold of some nice sound effects is to use one of the existing sound generators which are free and open source. One of these sound generators is called sfxr, which was originally developed by Tomas "DrPetter" Pettersson in 2007. Over time, several sfxr variants have emerged, such as bfxr, cfxr, and as3sfxr.

About the sfxr generator

The sfxr sound generator quickly became widespread among independent game developers everywhere because it simplified the creation of new sounds just by clicking on the RANDOMIZE button. Naturally, all other parameters...