Book Image

Learning Libgdx Game Development

By : Andreas Oehlke, Andreas Oehlke
Book Image

Learning Libgdx Game Development

By: Andreas Oehlke, Andreas Oehlke

Overview of this book

Game development is a field of interdisciplinary skills, which also makes it a very complex topic in many respects. One decision that usually needs to be made at the beginning of a game development processis to define the kind of computer system or platform the game will be developed for. This does not pose any problems in general but as soon as the game should also be able to run on multiple platforms it will become a developer's nightmare to maintain several distinct copies of the same game. This is where the libGDX multi-platform game development framework comes to the rescue! "Learning Libgdx Game Development" is a practical, hands-on guide that provides you with all the information you need to know about the libGDX framework as well as game development in general so you can start developing your own games for multiple platforms. You will gradually acquire deeper knowledge of both, libGDX and game development while you work through twelve easy-to-follow chapters. "Learning Libgdx Game Development" will walk you through a complete game development cycle by creating an example game that is extended with new features over several chapters. These chapters handle specific topics such as organizing resources, managing game scenes and transitions, actors, a menu system, using an advanced physics engine and many more. The chapters are filled with screenshots and/or diagrams to facilitate comprehension. "Learning Libgdx Game Development" is the book for you if you want to learn how to write your game code once and run it on a multitude of platforms using libGDX.
Table of Contents (19 chapters)
Learning Libgdx Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Adding music and sounds to Canyon Bunny


Let us now add some music and sound effects to our game. First, we need to know what audio files are needed and then copy them to our assets folder.

Note

All assets shown and discussed in this book, including any other project files, can be downloaded from Packt's website at http://www.packtpub.com/learning-libgdx-game-development/book.

The following tables contain descriptions of each audio file and their function in Canyon Bunny:

  • Sounds (generated with bfxr):

    Filename

    Event

    jump.wav

    When player jumps

    jump_with_feather.wav

    When player jumps in mid-air (requires active feather power-up)

    pickup_coin.wav

    When player picks up a gold coin

    pickup_feather.wav

    When player picks up a feather power-up

    live_lost.wav

    When player loses a life (for example, player falls down into the water)

  • Music (provided by Klaus "keith303" Spang):

    Filename

    Event

    keith303_-_brand_new_highscore.mp3

    When application starts

    (indefinitely looping background...