All assets shown and discussed in this book, including any other project files, can be downloaded from Packt's website at http://www.packtpub.com/learning-libgdx-game-development/book.
The following tables contain descriptions of each audio file and their function in Canyon Bunny:
Sounds (generated with bfxr):
When player jumps
When player picks up a gold coin
When player loses a life (for example, player falls down into the water)
Music (provided by Klaus "keith303" Spang):
When application starts
(indefinitely looping background...