Book Image

Learning Libgdx Game Development

By : Andreas Oehlke, Andreas Oehlke
Book Image

Learning Libgdx Game Development

By: Andreas Oehlke, Andreas Oehlke

Overview of this book

Game development is a field of interdisciplinary skills, which also makes it a very complex topic in many respects. One decision that usually needs to be made at the beginning of a game development processis to define the kind of computer system or platform the game will be developed for. This does not pose any problems in general but as soon as the game should also be able to run on multiple platforms it will become a developer's nightmare to maintain several distinct copies of the same game. This is where the libGDX multi-platform game development framework comes to the rescue! "Learning Libgdx Game Development" is a practical, hands-on guide that provides you with all the information you need to know about the libGDX framework as well as game development in general so you can start developing your own games for multiple platforms. You will gradually acquire deeper knowledge of both, libGDX and game development while you work through twelve easy-to-follow chapters. "Learning Libgdx Game Development" will walk you through a complete game development cycle by creating an example game that is extended with new features over several chapters. These chapters handle specific topics such as organizing resources, managing game scenes and transitions, actors, a menu system, using an advanced physics engine and many more. The chapters are filled with screenshots and/or diagrams to facilitate comprehension. "Learning Libgdx Game Development" is the book for you if you want to learn how to write your game code once and run it on a multitude of platforms using libGDX.
Table of Contents (19 chapters)
Learning Libgdx Game Development
About the Author
About the Reviewers

Simulating physics with Box2D

Box2D was created by Erin Catto and is an open source physics engine for simulating rigid bodies in 2D space. It is written in platform-independent C++ code that has encouraged ports to several frameworks, game engines, and programming languages in general.

You should really check out at least one of the following popular games if you have never seen Box2D in action before: Angry Birds, Limbo, Tiny Wings, and Crayon Physics Deluxe.

Libgdx integrates Box2D, similar to other frameworks, through a thin wrapper API that is congruent with Box2D's original API. This approach makes it pleasantly easy to transfer existing knowledge about Box2D by following tutorials and examples that are not based on Libgdx, and, of course, by using the official Box2D manual.

For more information, check out the official website of Box2D at:

For Box2D tutorials, check out the following websites: